Conquest Dashboard

Quick Scenarios

Auto-picked loadouts for a quick range check — Low: unequipped robber vs. best-in-slot victim. Mid: rare-tier gear both sides, mid strength/evasion level. High: best-in-slot robber vs. unequipped victim.

Loadout & Outcome

Robber
Weapon
Strength Booster
→
Victim
Armor
Shield
Defense Booster
→
Outcome
-
Success
-
Dodge
-
Block
-
Effective Success

Outcomes

On Success

On Fail

A Shield outcome also breaks and unequips the victim's shield in addition to the fail penalties above.

Cooldowns